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Eonir

2,118 bytes added, 10 June
AJ source, details from Archive I
[[File:Marrisith AE.jpg|300px|thumb|right|Queen Marrisith]]
The [[Elves ]] of [[Laurelorn Forest]] have came to call themselves the ''Eonir'', separating themselves from the [[Asrai]], [[Asur]] and [[Druchii]]. The name is taken from the [[Eltharin]] greater rune ''Daroir'', which can mean remembrance, memory and thestrength of stones. {{Fn|2a}}
The name Eonir is taken In [[the Empire]], residents commonly call the Elves of the Laurelorn the [[Wood Elves]] to distinguish them from the greater rune ''Daroir'', which can mean remembrance, memory [[Sea Elves]] that sail the great trading ships that trade with [[Marienburg]]’s and thestrength of stones[[High Elves]] who inhabit [[Ulthuan]]. This is a false distinction. There are no physical differences between the three groups, although there are many cultural differences.{{Fn|22a}}
In the Empire, residents commonly call the Elves of the Laurelorn [[Wood Elves]] to distinguish them from the [[Sea Elves]] that sail the great trading ships that trade with [[Marienburg]]’s and the [[High Elves]] who inhabit Ulthuan. This is a false distinction. There are no physical differences between the three groups, although there are many cultural differences.  Although some consider the Eonir to be ''just'' [[Wood Elves]] their kingdom is actually older than [[Athel Loren]] and they are not spiritually bound to the forest by ancient spirit-pacts in the same way as the [[Asrai]] are bound to [[Athel Loren]]. The Imperials do not consider the Eonir religion also recognizes the entire pantheonic mandalato be fey, similar to like the [[AsurBretonnian]] s do to the Asrai. This understanding has allowed stronger ties with details of burial, divination and meditation practices vary according to their kindredthe humans. {{Fn|22a}}
==Government==
Since the [[War of the Beard]], the Eonir have had an independent matrilineal monarchy(like the [[Everqueen]]s of Ulthuan), a High Council and in addition an advisory Senate was created. The Eonir consider their government to be the most democratic of the Elf realms. A king may only be crowned if there is no female heir.{{Fn|22a}}
The current Queen, [[Marrisith]] is a descendant of Phoenix King [[Aenarion]] the Defender through his son [[Morelion]] and his daughter [[Maruviel]] who became a [[Handmaiden of the Everqueen]]. The High Concil has representatives from each of themajor noble Houses plus three of the four vicarii from the border wards and all are Toriour kindred. The high court of the Eonir is formed of the monarch and two prefects, one elected yearly from amongst the four ruling vicarii, the other prefect is the Queen’s champion chosen at a festival of games concluding with trials by combat.{{Fn|22a}}
Once each season, the Laurelorn Senate assembles in Tor Lithanel to discuss matters of diplomacy and defense involving their neighbors but emergency sessions can also be called. Senators are elders, warriors, and scouts and although they can propose specific courses of action to the High Council they hold no political authority.{{Fn|22a}}
==History==
The Elven realm of [[Laurelorn Forest]] began life as just one of the [[High Elf]] colonies of [[Ulthuan]], founded thousands of years before the devastating in [[War of the BeardEthin Arvan]] with the in c. -4119 [[DwarfsIC]]. At that time, the Elves controlled most of the non-mountainous land within what is now the [[Bretonnia]], [[Empire]], [[Estalia]], [[Kislev]] and [[Tilea]].{{Fn|2a}}
It was a [[Handmaiden of the Everqueen]] who first launched an expedition to study the forest spirits[[Forest Spirit]]s, leyline [[Leyline]] network, and lost [[Old One]] ruins in the area. The forest spirits were less hostile than thoseof Athel Loren and the elves of the old World colonies viewed it as a retreat comparable to Kingdom of [[Avelorn]]. In time, two large settlements were created at [[Kor Immarmor]] and [[Tor Lithanel]].{{Fn|22a}}
The [[Sundering]] in -2748 [[IC]] resulted in 600 years of isolation from the other elves, during which the colonists united, ruled now by a High Council of lords declared themselves the 11th Kingdom of Ulthuan. When diplomatic contact was finally restored with Ulthuan, the Council reluctantly capitulated authority to the [[Phoenix King]].{{Fn|22a}}
When the [[War of the Beard]] (-1997 to -1560 [[IC]]) erupted, the relationship between the colonists and Ulthuan was further strained . Few Elves participate in the war and few return. Lord of the Phoenix King’s final decree to abandon the Old World was taken as a betrayal. Tunnels [[Brok Stonefist]] destroyed Kor Immarmor was destroyed and placed Tor Lithanel placed under siege and in desperation, the Eonir turned to the disgraced Grey Lords. These were Elf lords who had been expelled from Ulthuan for conducting unsanctioned magical experiments - they summoned a spirit army from the forest’s depths and the [[Dwarf]] throng marched into the forest to meet them in battle and was never seen again.{{Fn|22a}}
The Phoenix King’s final decree to abandon the Old World was taken as a betrayal. A few enclaves of elves, most notably those in Laurelorn and [[Athel Loren]], ignored his command and remained in their woodland homes, for they had come to love the forests. For their part, the Dwarf kingdoms had been exhausted by the war and had much larger issues than a few elven hold-outs in lands they had no wish to claim anyway.Laurelorn welcomed other elven refugees during these times, but they were regarded as guests of the original colonists. This was the foundation of distinct Eornir culture. {{Fn|2a}}
Since their succession from Ulthuan, the elves of Laurelorn have defended their forest against Dwarfs, [[Orc]]s, humans[[human]]s, [[Beastmen]] and even marauding bands of [[Dark Elves]]. The two kingdoms of Athel Loren and Laurelorn have become the focus for Elvish survival in the Old World, with any other clans and tribes looking to them for leadership and sometimes protection.{{Fn|2a}}{{Fn|4}}
===the Empire===After the disappearance of [[Emperor ]] [[Sigmar]], the forest of Laurelorn was claimed by the [[Elector Count]]s of [[Drakwald]], [[Middenland]], and [[Westerland]] but the Wood Elves defeated all the attempts to conquer them by force. Their most important victory was in 897 [[IC]], when they destroyed the army of the Drakwald but when the remnants of Drakwald were later absorbed by Middenland, its claim to Laurelorn also passed to that province.{{Cite This}}
The Treaty of Eventually the Leaf is signed Dwarfs abandoned their outposts in 738 the [[ICSilver Hills]] , allowing the settlements that will become Eonir to settle the previously contested glades of the Laurelorn. Although there were occasional confrontations with the [[NordlandTeutogen]] tribe, these helped to be createddefine the border between elven and human lands. {{Fn|2a}} between the rivers Salz and Demst, but requiring that the Eonir have final approval over any new settlement. Predictably the elves approved almost no settlements, and those that they have, are with severe restrictions on what could be harvested from the woods.
In 1109 [[IC]] Over time the Eonir allied with citizens of the growing Empire after understood the [[Drakwald]] province fell to [[Beastmen]] wisdom of fearing and in 1124 [[IC]] respecting the [[Emperor]], [[Mandred Skavenslayer]] was allowed to march through elves of Laurelorn in 1124 [[IC]] from [[Carroburg]] through the forest avoiding Skaven-infested country to intercept a [[Skaven]] invasion at [[Dietershafen]]. {{Fn|2a}} The human army travelled through the forest for only a few hours, but also covered a distance that should've taken days but at a cost. Numerous soldiers were lost to the forest, lured away from their comrades by phantom voices or beckoning hands and were never seen again.
When The ''Treaty of the Leaf'' is signed in 1337 738 [[IC]], allowing the beastlord settlements that will become [[MorghurNordland]] appeared in to be created between the rivers [[Forest of ShadowsRiver Salz|Salz]] the Eonir aided the and [[AsraiRiver Demst|Demst]] in tracking down , but requiring that the Eonir have final approval over any new settlement. Predictably the elves approved almost no settlements, and those that they have, are with severe restrictions on what could be harvested from the creaturewoods.{{Fn|32a}}
Logging agreements are signed with Nordland in 1700 In 1106-1110 [[IC]] the Eonir fought alongside the Empire after the [[Drakwald]] province fell to [[Beastmen]]. {{Fn|22a}}
In the 21st century 1124 [[IC]], a dialogue with Ulthuan began following the Phoenix King [[FinubarElector Count of Middenland]] [[Mandred Skavenslayer]]s travels was allowed to march through Laurelorn in 1124 [[IC]] from [[Carroburg]] through the Old World and he acknowledges Tor Lithanel’s formal independence. Eonir envoys have sail forest avoiding Skaven-infested country to intercept a [[NaggarothSkaven]] with offers of trade in exchange invasion at [[Dietershafen]]. The human army travelled through the forest for only a cessation of raids on few hours, but also covered a distance that should've taken days but at a cost. Numerous soldiers were lost to the Laurelorn’s coastlineforest, lured away from their comrades by phantom voices or beckoning hands and were never seen again.{{Fn|22a}}
When in 1337 [[IC]], the beastlord [[Morghur]] appeared in the [[Forest of Shadows]] the Eonir aided the Asrai in tracking down the creature.{{Fn|2a}}{{Fn|3}} In c. 1681 [[IC]], Queen [[Terellia]]'s faced a coup of her own sister the Archmage [[Sinestra]] and [[Tormuk]] the [[Necromancer]] who tried to abduct princess [[Millandriell]]. {{Fn|2a}} First logging agreements are signed between Laurelorn and Nordland in c. 1700 [[IC]]. {{Fn|2a}} In the early 21st century [[IC]], a dialogue with Ulthuan began following the Phoenix King [[Finubar]] the Seafarers travels in the Old World and he acknowledges Tor Lithanel’s formal independence. Eonir envoys have sail to [[Naggaroth]] with offers of trade in exchange for a cessation of raids on the Laurelorn’s coastline.{{Fn|2a}} After skirmishes on the border with Nordland, an Eonir and Forest Spirit army marches on [[Salzenmund]] in 2168 [[IC]], besieging it until the Baron begs for forgiveness.{{Fn|22a}}
In the winter of 2278 [[IC]], the [[Bray-Shaman]] [[Kralmaw]] the Prophet of Ruin attacked Laurelorn Forest with the intention of [[corruption|corrupting]] the forest. The Eonir defended themselves well, but were overcame by Kralmaws' prophetic magics and sent envoys to Athel Loren for assistance. King Orion was furious upon his rebirth in the spring and called forth a [[Wild Hunt]] to cleanse Laurelorn. The enraged King of the Woods witnessed the forest being far more tainted than predicted and this allowed Kralmaw to lure him and his Hunt into [[The Prophet and the Hunter|an ambush]] at the heart of the corruption, next to their [[Herdstone]].{{Fn|4}}
Some Elves [[Ghost Strider]]s of Laurelorn assist in the fight against [[Chaos ]] during the [[Great War Against Chaos]].{{Fn|22a}}
[[Marrisith]], the Queen of Laurelorn, established a camp of her Eonir in the [[Amber Hills]] outside of [[Altdorf]], to observe Imperial politics and intervene in matters relating to Laurelorn. Although this camp is ''temporary'' this has a very different meaning for such a long-lived race as the Eonir. Elves have become an increasingly common sight in Reikland.{{Cite This}}
===Present DayEra of Karl Franz===Nobles continue to pressure Grand Baron [[Theoderic Gausser]] of Nordland to renegotiate the treaty with the Eonir and some humans have made illegal settlements in the area, which the Elves have threatened to remove by force, if need be. Some now fear a coming clash between the Elector Count’s knights and the Eonir warriors, but that has yet to occur. Arbitrary restrictions on logging are another source of issues. {{Fn|2a}} ===End Times==={{Incomplete}}
==[[Magic]]==
Items created by the Eonir often have magic woven into them. The elves are able to weave spells that imbibe the fell intelligence of spiders into some of their most potent weapons which can then shackle their opponents with webs.{{Fn|1}}
==Military==
The warriors of the Eonir have a deadly skill that more than makes up for any lack of numbers, and their secretiveness makes others wonder what they are hiding behind the trees of Laurelorn. All this is made worse by their attitude, which appears to Humans and Dwarfs as a smug air of superiority, they feel that the Eonir are talking down to them. The Elves do not see it that way. Rather, many feel they simply have to be patient with those races slower than themselves, putting subtle concepts in terms a barbarian’s descendant can understand.{{Fn|2a}} * [[Ghost Strider]]s are master hunters and ferocious, perhaps even obsessed, defenders of their forested lands. {{Fn|2b}}
==Relations with the Empire==
The citizens of the Empire respect the Eonir and fear the spirits of the forest. Eonir scouts, spies and diplomats are commonly seen in Nordland, Middenland and the Wasteland. All Imperials who dwell in or near Laurelorn are aware that their existence is at the sufferance of the Eonir and few are comfortable with that knowledge but timber from the forest generates a extremely high price due to its exquisite grain, lightness, and durability.{{Fn|2a}}
The [[Amber Order]] of Wizards [[Wizard]]s is almost unique in the Empire by having regular and cordial relations with the Eonir. They exchange news and views with the shamans being more sympathetic to Wood Elves long term aims and strategies and consequently Amber Wizards are among the few Humans to be granted genuine respect by the Eonir.{{Fn|3}}
==Religion==
The Eonir religion also recognizes the entire [[Elf Pantheon|pantheonic mandala]], closer to the [[Asur]] than Asrai. Details of burial, divination and meditation practices vary according to their kindred. One of the Gods known to be worshiped by the people of Laurelorn is [[Sarriel]], Lord of Dreams. To them, he is the god of divination and dreams. His priests are often sought by people seeking to know what fate has in store for them.  Another god they worship is [[Taal]], who they see as the feminine goddess of rain and rivers but what part her priests play in Eonir society is unknown.{{Cite This}}
==Society==
The Eonir are divided into three kindreds, equivalent to social classes:{{Fn|22a}}* The '''Toriour''' (Cityborn): Descendants of the original colonists form the upper class and occupy the highest positions in government.{{Fn|22a}}* The '''Faniour''': (Forestborn): Descendants of refugees who took shelter in Laurelorn during the War of the Bead, they make up the middle class majority of the Eonir.{{Fn|22a}}* The '''Harioth''': (Younger Kindred): Elves who ancestors arrived after the War of the Beard form a lower class in Eonir society, living in caves and ruins at the edge of the Laurelorn or wander the forest as vagabonds. Second generation Harioth can become a member of the Faniour Kindred by passing a series of trials with those who fail often migrating into the Empire. {{Fn|22a}} Vocational kindreds such as [[Scout]]s and [[Spellsinger]]s are similiar to their Asrai counterparts. {{Fn|2a}}
==Gallery==
==Sources==
* {{Endn|1}}: [[Patrons of the Old World]]: Farforian Whiteshore, pg. 12-15
* {{Endn|2}}: [[Archives of the Empire Vol I]]** {{Endn|2a}}: : Laurelorn Forest, pgpgs. 72-86** {{Endn|2b}}: : Ghost Strider, pg. 88
* {{Endn|3}}: [[Winds of Magic (book)]]: The Amber Brotherhood, pg. 143
* {{Endn|4}}: ?[[Arcane Journal: Wood Elf Realms]]: The Corruption of the Laurelorn, pgs. 13-19
[[Category: Wood Elves]]
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